Hints and Suggestions for ME-PBM

    The following are edited articles that include suggestions and game hints from some of the top players of Middle-earth PBM. GSI neither confirms nor denies the accuracy of any figures or the efficiency of any strategies published herein. However, we do feel that these hints should provide insightful help with Middle-earth PBM.


    Articles Published in Gaming Publications:

    • ME-PBM, Fourth Age 1000
        by David Kirkland, originally printed in Paper Mayhem

    • Blood & Glory Part 1, Warfare in ME-PBM
    • Blood & Glory Part 2, Warfare in ME-PBM
    • Blood & Glory Part 3, Warfare in ME-PBM
        by Tom Walton, originally printed in Paper Mayhem

    • Maiden Voyage
        by Heidi Wolters, originally printed in Shadis.

    • Returning to Middle-earth
        By Kevin Mcgee, originally printed in Flagship.

    • The Creation of Me-PBM
        by William Feild Jr. & Peter Stassun, originally printed in White Wolf.


    Articles Published in Whispers of the Wood, GSI's Monthly Gaming Publication:

    Nation Strategies

    Eothraim, A Different Approach

    Tactics and Strategy: Eothraim

    An Analysis of 4th Age - Part 1

    An Analysis of 4th Age - Part 2

    Building the Perfect Team (FA1000)

    Strategy and Tactics: Haradwaith

    Tactics and Strategy: Cardolan

    Strategy and Tactics: The Dragon Lord (1650)

    Strategy and Tactics: The Dwarves (1650)

    Basic Strategy for the Free Peoples in the Far Northwest (1650)

    Strategy and Tactics: Rhudaur (1650)

    Strategy and Tactics: The Woodmen (1650)

    Strategy and Tactics: Woodmen (2950)

    Strategy and Tactics: Woodmen (1650)(#2)

    Strategy and Tactics: Blind Sorcerer (1650)


    Military Strategies

    Last Word on Light Troops

    Of Light Troops

    The Cold Facts

    The Art of War in Middle-earth

    To Destroy, Capture or Threaten

    In Defense of the Realm

    To Sea or Not to Sea?

    The Best Defense


    Other Strategy

    Money is the Root of All Evil?

    Players Guide to ME

    Of Cities and Castles (but you can't have both!) - Population Center Improvements - The Fourth Age circa 1000

    Middle-earth PBM "End Games"

    The Keys to Neutral Victory

    Population Center Development

    ME-PBM - A Few Suggested Strategic Tips

    Nation Design Ideas - A Conflicting POV

    Thoughtful Trolls and Devious Dwarves - Role Playing in ME-PBM FA-1000

    Nation Design Ideas: Fourth Age, circa 1000

    A study in nation placement Fourth Age, circa 1000

    Economics

    Defeating the Dark Servants Economically

    Balancing Your Budget

    The Case for Low Taxes


    Characters

    Stealth, The Elusive Quarry

    Buying Characters

    Building Productive and Powerful ME Characters

    Character Companies

    Surviving in a World of Agents

    The Silver Tongue: Emissaries and Neutral Nations

    The Emissary: More than Just an Economic Tool

    The Underrated Mage: A Key to Victory

    Are You Getting Your Mages Worth?

    Retireable Characters


    Game Comparisons

    Learning to "Think 2950": Some Observations for 1650 Players

    A Few Second-Rate Notes on the Second Scenario: A Kindler, Gentler Middle-earth?

    ME 2950: Slow Starting or Slow Starters?


    Miscellaneous

    Neutrals in 2950

    ME-1000 - It's a whole new age

    Nation Communication and Mutual Support for the Free

    The 10 Most Common Errors for New Players

    Unleashing the Dogs of WarPart II: Army Combat in Middle Earth

    The Use of Contact Cards in ME-PBM

    A Little Communication on Communication

    Encounters in ME-PBM

    Reflections on the Hall of Heros

    The Languages of the Dunlendings

    Special Abilities in Middle-earth...One Man's Opinion

    More Personalities to Play By

    The Real Winners in ME-PBM: Alternatives to Victory Conditions

    Winners and Losers in Middle-earth



    Click Here to return to the GSI Article Index