The Great Years is a variant of our 2950 War of the Ring module, where nation population centres have been greatly improved, to match those found in the 1650 module. Some nations also have additional armies, characters and starting gold.
A full list of changes can be found below.
Note that all other elements remain unchanged. For example, if a population centre is listed as being improved to a major town, it will keep any existing fortifications, hidden status, port/harbour, etc.

Free Peoples
Nation 1: Woodmen
Improved Population Centres
2712 Sairtheod: village
2613 Sarn Lothduin: village
New Population Centres
2605 Waetan's Lodge: hidden camp
2411 Eorcan: camp
2615 Vidus: camp
2611 Buhr Ceorl: village
Improved Characters
Beorn stats increased to: C60 A20 E0 M50 St15
Beorn gains combat artifact 102 (+750 combat, access to lost list Conjuring Ways)
Waulfa has mage rank increased to 40
Explanation: At the Battle of the Five Armies Beorn fought his way through the entire goblin host to kill the Great Goblin Bolg, so must have a greater challenge rank than Bolg. He had also supplied Throin and company with food and mounts – pretty remarkable when nobody else was around, hence the conjuring artifact. As for Waulfa – Beorn must have an apprentice to pass the conjuring artifact to!
Nation 2: Northmen
Improved Population Centres
3109 Esgaroth: major town
New Population Centres
3105 Buhr Tharusaig: town with tower
3110 Londaroth: village
3712 Kardavan: village with tower
4015 Scari: town
3612 Buhr Marling: hidden town with tower
Nation 3: Riders of Rohan
Improved Population Centres
2421 Aldburg: town
2321 Edoras: city
2121 Hornburg: major town with keep
New Population Centres
2120 Tolburg: camp with tower
2320 Feldham: town
2319 Norgarth: village
2422 Eordene: camp
2521 Widburg: camp
Nation 4: Dunadan Rangers
Improved Population Centres
1109 Tarmabar: town
New Population Centres
1607 Archet: village
1508 Combe: village
1608 Staddle: village
Nation 5: Silvan Elves
Improved Population Centres
2908 Aradhrynd: city
2608 Caras Amarth: town
2915 Ceber Fanuin: village
2709 Galadbrynd: town
New Population Centres
3009 Hithgalen: village
2911Baraglas: town
2913 Belegorn: village
2807 Arduin: village
3014 Belgalen: village
Nation 6: Northern Gondor
Improved Population Centres
2926 Minas Arthor: major town
3024 Osgiliath: major town
2927 Pelargir: city
New Population Centres
3028 Tir Barath: town with fort
3129 Tir Sarnath: town with tower
2824 Mindolluin: village
2723 Calenhad: village
2923 Norrick: camp
2925 Southcote: camp
2623 Halifirien: town
2722 Minrimmon: town
2724 Erelas: village
2823 Eilenach: village
Nation 7: Southern Gondor
Improved Population Centres
Please make the following changes:
2425 Ethring: town
2626 Minas Brethil town
2223 Morthondost: major town
2225 Rendul: town
New Population Centres
2324 Glanhir: town with tower
2327 Cirith Durandir: town with tower
2328 Endil: town with tower
2424 Calembel: town with tower
2426 Nan Requian: town
2828 Erui: village
1825 Sargond: village
1925 Barfirien: village
1726 Barfalas: village
1824 Pinnath Gelin: town
Nation 8: Dwarves
Improved Population Centres
0812 Belegost: town
New Population Centres
0605 Telenaug: town with tower
0811 Zagragathol: village with tower
2904 Norr-dum: town with fort
3002 Celeb-ost: town with fort
Nation 9: Sinda Elves
Improved Population Centres
2514 Caras Galadhon: city with fort
2314 Nanduhirion: village
New Population Centres
2713 Brethilbar: camp
2513 Galenach: camp
Nation 10: Noldo Elves
Improved Population Centres
0810 Elostirion: town
0708 Mithlond-West: major town
New Population Centres
0611 Harlond: major town with fort
0808 Galenros: village
0508 Lanthir Lamath: village
Dark Servants
Nation 11: Witch-king
Improved Population Centres
2006 Mt Gram: major town
New Population Centres
3226 Karanarth: town with tower
2703 Kala Dulukurth: town with fort
2308 Gothburzum: village with tower
2217 Ashkrim: village with tower
2303 Gulgash: village with tower
Changed Characters
Blogath: C10 M40
Bolg: C30 E30 (note the reduction in command rank)
Rogrog: C30 (note that this is a reduction)
Murazor: C60
Explanation: Bolg must have less challenge rank than Beorn, but needs emissary to act as the Witch-king’s viceroy in the region.
Improved Armies
2305: +1000 HI
Improved Economy
+15,000 starting gold
Nation 12: Dragon Lord
Improved Population Centres
2409 Goblin-gate: town
2809 Sarn Goriwing: town
New Population Centres
2919 Gorghash: village with tower
2817 Lug Ghastoth: village with tower
4027 Lug Burzluk: major town with tower and port
Improved Economy
+15,000 starting gold
Improved Armies
2715: +1000 HI
Nation 13: Dog Lord
New Population Centres
3121 Lag Rabiz: camp
3322 Lag Zaliva: camp
Improved Economy
+15,000 starting gold
Improved Armies
3221: +500 HC
Nation 14: Cloud Lord
New Population Centres
3629 Kul Tarkoul: town with tower
Improved Economy
+15,000 starting gold
Nation 15: Blind Sorcerer
Improved Population Centres
4025 Burch Nurn: town
New Population Centres
3928 Zarok Ioriag: camp
Improved Economy
+15,000 starting gold
Nation 16: Ice King
Improved Population Centres
3223 Katund-akul: major town with tower
New Population Centres
3125 Lag-Shemat: camp
3126 Lag-Majakul: camp
Improved Economy
+15,000 starting gold
Nation 17: Quiet Avenger
Improved Population Centres
3437 Tir Harn: village
3234 Wathduin: village
New Population Centres
3430 Cirith Burzash: village with tower
3331 Lug Bugrohak: camp
3634 Lag Hagluk: camp
Improved Economy
+15,000 starting gold
Nation 18: Fire King
Improved Population Centres
3426 Barad-wath: major town
New Population Centres
3325 Lag-Flaksharbtur: camp
3427 Lag-Burghash: village
3526 Lag-Ashgul: village
Improved Economy
+15,000 starting gold
Improved Armies
3224: +1000 HI
Nation 19: Long Rider
New Population Centres
4121 Thrakrimghash: town
Improved Economy
+15,000 starting gold
Nation 20: Dark Lieutenants
Improved Population Centres
3423 Barad-dur: city with citadel
3621 Carvarad: town
3622 Minas Durlith: major town
3120 Thuringwathost: town
New Population Centres
3525 Lag-Gulghoth: village
3422 Lag-Fhauga: camp
3723 Cirith Mormuz: camp
Improved Economy
+15,000 starting gold
Neutral Nations
Nation 21: Corsairs
Improved Population Centres
2438 Havens of Umbar: city
New Population Centres
2339 Pellardur: town
2535 Sukh Akhor: town with tower and harbour
2835 An Zalim: town
3037 Sukh Ida: town
Nation 22: Rhun Easterlings
Improved Population Centres
4318 Mistrand: major town with fort, becomes capital
Reduced Population Centres
4014 Riavod: village with tower, no longer capital (note that this is a reduction)
Explanation: It seems inconceivable that the Easterlings would build their capital so close to the Woodmen capital, or that the Northmen would permit them to do so.
New Population Centres
4408 Kargrod: town
4411 Volnograd: town
Nation 23: Dunlendings
Improved Population Centres
1720 Angren: village
1916 Cillien: village
New Population Centres
1721 Nashdrim: camp
1822 Calfarran: camp
1618 Screggan town
Nation 24: White Wizard
Improved Population Centres
2119 Angrenost: city
Nation 25: Khand Easterlings
Improved Population Centres
4430 Laorki: town
New Population Centres
4339 Morkova: town
4326 An Dankiev: camp with tower