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Game 691 (Gunboat)
6/6 positions available

A 2 nation gunboat game of our Kin-strife module, with a 2 week turnaround.

This  game is not recommended for inexperienced players.

Nation pairings:

Loyalists: Eldacar 1/Rebels 2, Rhovanion 3/ Kingdom of Arnor 5 , Horselords 4/Quendi 6

Usurpers: Castamir 11/ Elendin 13, Southron Kingdoms 14/ Hithlum 15, Morlaen 12/Witch-realm of Angmar 16

 

 

About the Kin-strife Setting

For a night and a day the city burned, and its razing would linger in the memories of men down through the generations. And in that night's dark hour, Castamir sealed his own eventual downfall, his true face revealed, as those few who survived both steel and fire swore that they would neither grieve or rest until Eldacar was restored to the throne. The Kin-strife was not over. It was just begun.

Set in the time of the Gondor civil war in Third Age Circa 1440, Castamir the Usurper has taken the crown of Gondor for his own. However, rallying the Free Peoples, Eldacar, the Once and Future King, now returns from exile in Mirkwood to reclaim his throne, whilst the forces of Mordor watch from the shadows, seeking to take advantage of the failing watch.

Meanwhile, others seek to turn the conflict to their advantage, from the renewed assaults of the Easterling tribes to the mercenary dealings of the Dwarves.

With Gondor at its epicentre, the effects of the civil war are felt throughout Middle-earth, drawing all peoples into its conflict.

  • Customisable nation set-ups, with each nation having its own strengths and abilities.
  • New nations, characters, riddles, abilities and even a new map make this a truly new module.
  • 14 nations enables more manageable teams

Please note that the module is intended for experienced players only.

View or Download the Kin-strife Module

 

About Gunboat Games

In Gunboat games, each player runs multiple nations, and almost no diplomacy is allowed.

The only communication allowed between players of the same allegiance is a short diplomatic message, which can be sent to all members of your team on certain specified turns. (50 word limit in 2 nation games, 70 words in 3 nation games).

No form of contact at all is permitted with players on other teams.

Each player runs either two or three nations - this will be specified in the game details.

View or Download the Gunboat Variant Rules