One nation not enough for you?
Then try this two-nation Gunboat game with one Champion Character per nation.
(Champion Characters can be issued up to three orders a turn.)
A Northmen and a Quiet Avenger character will start with an additional 40 emmisary.
Depending on player interest, this game might also feature some or all the following:
1 week turnaround.
Additional rewards (starting options to customise your nation).
Result sharing (results will be sent to all players of the same allegiance).
Discord diplomacy (one diplo per turn permitted via Discord).
About the Third Age 1650 Setting
"At the end of the Second Age, Sauron was thrown down from power. At the beginning of the Third Age, his ring, the One Ring, vanished from all knowledge of man and dwarf, elf and Maia. But Sauron was only defeated, not destroyed. And the One Ring was only lost; and what was lost, can once again be found."
The year 1650 of the Third Age finds Sauron gathering his servants to him once more within the mountain fortress of Mordor, mind and will bent on the discovery of the One Ring and the conquest of the lands of Middle-earth.
The Free Peoples of Middle-earth, devastated by the Great Plague, are weakened, scattered, divided. But there is strength still, in the hearts of man and in the mines of the dwarves, and the elves are not yet all gone from the land.
And there are yet other nations, independent empires who have managed to remain apart from the struggle between Sauron and the Free Peoples. But who, for good or for ill, will surely play a part in the coming months of conflict.
Third Age 1650 is our original and classic module, featuring vast armies teetering at the brink of annihilation, and action from the very first turn.
Can the weight of the Free People armies crush the Dark Servants before their leaders fall prey to the Dark assassin's blades, or their people lose hope?
About Gunboat Games
In Gunboat games, each player runs multiple nations, and almost no diplomacy is allowed.
The only communication allowed between players of the same allegiance is a short diplomatic message, which can be sent to all members of your team on certain specified turns. (50 word limit in 2 nation games, 70 words in 3 nation games).
No form of contact at all is permitted with players on other teams.
Each player runs either two or three nations - this will be specified in the game details.