A 12 vs. 12 game of our classic 1650 module, with one Champion character per nation. (Champion Characters can be issued up to three orders a turn.)
Up to two nations per player.
A Northmen and a Quiet Avenger character will start with an additional 40 emmisary.
Neutrals are likely to start unaligned, but to be decided nearer the time.
About the Third Age 1650 Setting
"At the end of the Second Age, Sauron was thrown down from power. At the beginning of the Third Age, his ring, the One Ring, vanished from all knowledge of man and dwarf, elf and Maia. But Sauron was only defeated, not destroyed. And the One Ring was only lost; and what was lost, can once again be found."
The year 1650 of the Third Age finds Sauron gathering his servants to him once more within the mountain fortress of Mordor, mind and will bent on the discovery of the One Ring and the conquest of the lands of Middle-earth.
The Free Peoples of Middle-earth, devastated by the Great Plague, are weakened, scattered, divided. But there is strength still, in the hearts of man and in the mines of the dwarves, and the elves are not yet all gone from the land.
And there are yet other nations, independent empires who have managed to remain apart from the struggle between Sauron and the Free Peoples. But who, for good or for ill, will surely play a part in the coming months of conflict.
Third Age 1650 is our original and classic module, featuring vast armies teetering at the brink of annihilation, and action from the very first turn.
Can the weight of the Free People armies crush the Dark Servants before their leaders fall prey to the Dark assassin's blades, or their people lose hope?